Catch a Customer is a story-based game that helps you brainstorm what makes your customers buy/use your product. Prioritise between customers, and decide on activities that help you engage, adapt, and understand your customer.

It was developed at the startup The Scaling School
Links to team site: 
Sara Digné - Visual & Web Designer
Sonya Filimonova - animation
Metergram - prototype coding


Here you can also listen to all the songs featured in the game.
Track number 5 was written by Ray Grigoryan
Track 1: Customer Noir
Track 2: Crocodile March
Track 3: Crocodile Swim
Track 4: Goldfish Galop
Track 5: Coffee and Mining
Track 6: Crocodile Skid
Track 7: Crocodile Crossing
Track 8: Crocodile Crazy
Track 9: Crocodile on my Mind

Other projects:

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