Catch a Customer is a story-based game that helps you brainstorm what makes your customers buy/use your product. Prioritise between customers, and decide on activities that help you engage, adapt, and understand your customer.

It was developed at the startup The Scaling School
Links to team site: 
Sara Digné - Visual & Web Designer
Sonya Filimonova - animation
Metergram - prototype coding

Other projects:

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